Battlefield 2042 – 12v12 Conquest

ESB rules are developed together with some of the top Battlefield teams that are active in our events. With Battlefield 2042 changing regularly, we’ll make sure to keep our rules updated regularly to reflect any changes.

IMPORTANT: Please note that this ruleset is still work-in-progress. There will likely be changes to it over the coming months as we start testing it on a larger scale. Don’t forget to provide your feedback through our Discord and to check the changelog regularly to see what has changed.

Version 1.01 – 12/01/2022

Updated Section 1.5 Played Sectors & Vehicles

  • Added 8v8 Vehicle Configurations for each map

Added Section 3.2 ESB 8V8 CONQUEST EXPERIENCE CODES

  • Added 8v8 Bo1 Experience Codes
Version 1.00 – 06/01/2022

The first version of our 12v12 Conquest ruleset was released.

IMPORTANT: The “Restart Map” & “Next Map” features are currently bugged. Please don’t use them or your server will randomly restart/change the map while you play (at random intervals) and the server remains active. If you need to restart a map, please just burn through it again.


1.0 Restrictions (Not Allowed)

1.1 SPECIALIST OVERVIEW:

Specialists are limited to 1 per squad.

BANNED SPECIALIST GADGETS:

  • OV-P RECON DRONE (Casper)

1.2 BANNED ITEMS:

WEAPONS:

  • K30 (SMG)
  • AC-42 (Assault Rifle)
  • PKP-B9 (LMG)
  • NTW-50 (Bolt Action Rifle)
  • GVT 45-70 (Lever Action Rifle)
  • All DMRS
  • All Shotguns

GRENADES:

  • Prox Sensor

ATTACHMENTS:

  • All Drum Magazines
  • GRENADE BELT Scatter (Sundance)
  • M5A3 Shortened Barrel
  • MP9 “Close Combat / Extended”
    • (This is the 40 bullet mag. The regular Close Combat mag is allowed)
  • All UNDERBARREL Weapons with these ammo types:
    • Armor Piercing (AP)
    • High-Explosive (HE)
    • Incendiary
    • Frag
    • Masterkey
    • Smokes
      • Temporary ban until a game-breaking glitch is fixed.

GADGETS:

  • OV-P Recon Drone (Casper)
  • IBA Armor Plate
  • SOFLAM
  • Insertion Beacon

VEHICLES:

  • LCAA Hovercraft (Armored Ground Transport Vehicle)
  • MAV (Armored Ground Transport Vehicle)
  • MV-38 Condor (Transport Helicopter)
  • Mi-240 Super Hind (Transport Helicopter)
  • M5C Bolte (Light Tank)
  • EBAA Wildcat (Tank)

VEHICLE CALL-INS:

  • The use of Vehicle Call-Ins is banned.

1.3 RESTRICTED ITEMS:

  • LATV4 Recon – Weapon Station
    • The LATV4 Recon is to be used as a transport vehicle only. The use of the Minigun, 40mm Grenade Launcher, 30mm Cannon, and 50mm Cannon is strictly prohibited.

1.4 GLITCHES:

We ask teams to refrain from abusing known glitches to get an advantage in matches.

Known Glitches:

  • Mackay’s Grappling Hook is able to attach itself to non-solid objects such as the smoke from Smoke Grenades.

Due to the different nature of other glitches not listed above, each case will be reviewed individually.

1.5 PLAYED SECTORS & VEHICLES:

The following sections detail what sectors are to be played on each map, and what vehicles you are allowed to use (including any limitations).

Played Sectors:

  • Capturing banned Sectors & Flags is prohibited.
    • Teams may still pass through banned sectors as long as they don’t capture them.

Vehicles:

  • You may not use more than the designated number of vehicles at any time.
  • If the enemy team steals your vehicle throughout a match, it will not count towards your vehicle limit.
  • Spawning into banned vehicles, or vehicles that shouldn’t be played on a specific map is prohibited.
ARICA HARBOR – ABC
Played Sectors:
  • All sectors are played
Vehicles per Team:

12v12:

  • 1 x MD540 Nightbird (Scout Helicopter)
  • 1 x M1A5 / T28 (Main Battle Tank)

8v8:

  • 1 x M1A5 / T28 (Main Battle Tank)
BREAKAWAY – CDE
Played Sectors:
  • C, D, and E
Vehicles per Team:

12v12:

  • 1 x MD540 Nightbird (Scout Helicopter)
  • 2 x M1A5 / T28 (Main Battle Tank)

8v8:

  • 1 x MD540 Nightbird (Scout Helicopter)
  • 1 x M1A5 / T28 (Main Battle Tank)
CASPIAN BORDER – CDE
Played Sectors:
  • C, D, and E
Vehicles per Team:

12v12:

  • 1 x F-35E PANTHER / SU-57 FELON (Fighter Plane)
  • 1 x AH-64GX Apache Warchief / KA-520 Super Hokum (Attack Helicopter)
  • 2 x M1A5 / T28 (Main Battle Tank)

8v8:

  • 1 x F-35E PANTHER / SU-57 FELON (Fighter Plane)
  • 1 x M1A5 / T28 (Main Battle Tank)
DISCARDED – ABC
Played Sectors:
  • All sectors are played
Vehicles per Team:

12v12

  • 1 x MD540 Nightbird (Scout Helicopter)
  • 1 x M1A5 / T28 (Main Battle Tank)

8v8:

  • 1 x MD540 Nightbird (Scout Helicopter)
  • 1 x M1A5 / T28 (Main Battle Tank)
MANIFEST – ABC
Played Sectors:
  • All sectors are played
Vehicles per Team:

12v12:

  • 1 x AH-64GX Apache Warchief / KA-520 Super Hokum (Attack Helicopter)
  • 1 x MD540 Nightbird (Scout Helicopter)
  • 2 x M1A5 / T28 (Main Battle Tank)

8v8:

  • 1 x AH-64GX Apache Warchief / KA-520 Super Hokum (Attack Helicopter)
  • 1 x M1A5 / T28 (Main Battle Tank)
RENEWAL – BCD
Played Sectors:
  • B, C, and D
Vehicles per Team:

12v12:

  • 1 x F-35E PANTHER / SU-57 FELON (Fighter Plane)
  • 1 x AH-64GX Apache Warchief / KA-520 Super Hokum (Attack Helicopter)
  • 2 x M1A5 / T28 (Main Battle Tank)

8v8:

  • 1 x F-35E PANTHER / SU-57 FELON (Fighter Plane)
  • 1 x AH-64GX Apache Warchief / KA-520 Super Hokum (Attack Helicopter)
  • 1 x M1A5 / T28 (Main Battle Tank)

1.6 RESTRICTION PENALTIES:

  • If a team violates a Known Glitches restriction, a 100 ticket penalty (per violation) will be applied on the map they are playing.
  • If a team spawns in a banned vehicle (or a vehicle that shouldn’t be played on the map being played), a 75 ticket penalty will be applied.
    • If a team then keeps using the banned vehicle whether as a transport, or to get kills, they will forfeit the map they are playing.
  • If a team uses any of the LATV4 Recon Weapons listed in Section 1.3, they will lose 25 tickets per shot.
  • If a team captures a banned flag or sector, they forfeit the map they are playing.
  • Teams are required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.

Note #1: There are no listed penalties for the items listed in Section 1.2 (except vehicles) because these items are already banned inside the game in each Portal experience we created, and therefore can’t be equipped/used.


2.0 Maps

2.1 MAP POOL & PLAYED SECTORS:

Capturing banned Sectors is prohibited. (Teams may still pass through banned sectors as long as they don’t capture them.)

  • Arica Harbor – ABC
  • Breakaway – CDE
  • Caspian Border – CDE
  • Discarded – ABC
  • Manifest – ABC
  • Renewal – BCD

2.2 MAP PENALTIES:

  • If a team violated a Played Sectors restriction, the following penalties apply:
    • If a team captures a banned flag or sector, they forfeit the map they are playing.
  • Teams are required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.

3.0 Server Settings

3.1 SERVER HOSTING:

The player (and their squad) that creates the server will always be placed on the US faction. Teams never switch, so you will keep being on the US faction in every single map in the rotation.

Joining servers will take some communication with the other team. Full Squads on each team should join the server in an ABABAB order. This will place each squad on the correct side each time.

  • Team A – Squad 1 creates the server and joins
  • Team B – Squad 1 joins
  • Team A – Squad 2 joins
  • Team B – Squad 2 joins
  • Team A – Squad 3 joins
  • Team B – Squad 3 joins

If you are playing a Bo1, each team will have to host the US faction side. For Bo2/Bo3, we suggest having one team play all the US Factions sides first and then switch servers.

Burn round suggestions to avoid time-wasting:

  • Best of 1 Matches:
    • Use the join code for the map you are playing.
    • As soon as you create the server, send the opposing team the server name/password and start capturing every sector.
    • Please follow the joining procedure above so that every squad is on the right team.
    • Burning through a map this way should only take 6-7 minutes.
  • Best of 2/3 Matches:
    • Use the join code with the map you are playing first as the second map and your second map as the third map.
      • Example: If you are supposed to be playing Arica Harbor / Breakaway / Discarded, use join code aar449 (Discarded / Arica Harbor / Breakaway:).
      • You burn through Discarded and then play your maps in the correct order.
    • As soon as you create the server, send the opposing team the server name/password and start capturing every sector.
    • Please follow the joining procedure above so that every squad is on the right team.
    • Burning through a map this way should only take 6-7 minutes.

3.2 SERVER OVERVIEW:

Every server MUST be password protected. We recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible players.

To access Experience Hosting, press: Play > Battlefield Portal > Host > Experience Code

The game will then ask you to provide:

Server Details:

  • Name: ESB Match
  • Description: –

Server Settings:

  • Welcome Message: –
  • Password: ON

Once you are done entering the above information, press “Host Server.”

Note: The server region is based on the location of the player hosting the server. When server quotas are full in a specific region, it will host the server in another region.

3.3 ESB 8V8 CONQUEST EXPERIENCE CODES:

Best of 1:

  1. Arica Harbor: aashq1
  2. Breakaway: aashq4
  3. Caspian Border: aashq5
  4. Discarded: aashq6
  5. Manifest: aashq7
  6. Renewal: aashq8

3.4 ESB 12V12 CONQUEST EXPERIENCE CODES:

Best of 1:

  1. Arica Harbor: aar42z
  2. Breakaway: aar421
  3. Caspian Border: aar422
  4. Discarded: aar423
  5. Manifest: aar424
  6. Renewal: aar425

Best of 3:

  1. Arica Harbor / Breakaway / Caspian Border: aar44u
  2. Arica Harbor / Discarded / Manifest: aar44v
  3. Arica Harbor / Renewal / Breakaway: aar44w
  4. Breakaway / Arica Harbor / Caspian Border: aar44x
  5. Breakaway / Discarded / Manifest: aar44y
  6. Breakaway / Renewal / Arica Harbor: aar44z
  7. Caspian Border / Discarded / Manifest: aar444
  8. Caspian Border / Renewal / Arica Harbor: aar445
  9. Caspian Border / Breakaway / Discarded: aar447
  10. Discarded / Manifest / Renewal: aar448
  11. Discarded / Arica Harbor / Breakaway: aar449
  12. Discarded / Caspian Border / Manifest: aar45a
  13. Manifest / Renewal / Arica Harbor: aar45w
  14. Manifest / Breakaway / Caspian Border: aar45x
  15. Manifest / Discarded / Renewal: aar45y
  16. Renewal / Arica Harbor / Breakaway: aar451
  17. Renewal / Caspian Border / Discarded: aar452
  18. Renewal / Manifest / Arica Harbor: aar453

Extras:

  1. All Maps Order 1: aar3jc
    • Arica Harbor, Breakaway, Caspian Border, Discarded, Manifest, Renewal

3.5 AIM ASSIST OPTIONS

In Battlefield 2042, there are 2 Aim Assist options in the game:

  • Aim Assist (former Slow-Down):
    • Controls whether Aim Assist is allowed for players using the Aim Assist option. When this is set to OFF, the crosshair will not adjust its speed when tracking over an enemy player.
  • Aim Assist Zoom Snap (former Auto-Rotation):
    • Controls whether Snap-to-target is used for Aim Assisted players. When this is set to OFF, the crosshair will not snap to a nearby target when entering ADS.

For all of our events, and in all our experience codes, the Aim Assist option is turned ON and the Aim Assist Zoom Snap is turned OFF.


4.0 Scoring

4.1 SCORING OVERVIEW:

Each map is composed of two rounds (sides). Each team gets to play as both the US Faction and the RU Faction on each map.

Scoring is based on overall tickets. The team with the highest amount of tickets left at the end of both rounds wins the map.

4.2 TIE-BREAKERS:

If tickets are tied at the end of the map, here are the tie-breakers:

  • #1 – Penalties: If the tickets are tied due to one of the teams receiving one or more penalties (Sections 1.6 or 2.3), the team with no penalties wins the map.
    • If both teams received one or more penalties, or if neither team received any penalties, move on to tie-breaker #2.
  • #2 – Time left: If tickets are tied, compare the round time left on each team’s winning side. The team with the most time left wins the map.

Note: Tie-breaker #2 is for Best of 1 events only. For Best of 2, 3, and 5 events, Maps can result in a tie.


5.0 Game Mode Information

  • Maximum Players: 24
  • Round Duration: 20 minutes
  • Tickets per Round: 350 (375 on Arica Harbor)
  • Player Respawn Timer: 6 seconds
  • Squad Revive: ON