Battlefield 2042 – 4v4 Rush

ESB rules are developed together with some of the top Battlefield teams that are active in our events. With Battlefield 2042 changing regularly, we’ll make sure to keep our rules updated regularly to reflect any changes.

IMPORTANT: Please note that this ruleset is still work-in-progress. There will likely be changes to it over the coming months as we start testing it on a larger scale. Don’t forget to provide your feedback through our Discord and to check the changelog regularly to see what has changed.

CHANGELOG:

Version 1.02 - 28/11/2021

Added missing gadget ban from Section 1.2 Banned Items:

  • IBA Armor Plate

Added Section 3.4 Aim Assist Options:

  • This section explains the Aim Assist options in 2042 and which ones are turned ON/OFF in our experience codes.

Added Text to Section 3.1 Server Hosting:

  • Added Burn Round suggestions to avoid time-wasting in matches. This should help teams reduce time issues while they play.

Version 1.01 - 26/11/2021

Added missing text from Section 1.1:

  • Specialists are limited to 1 per team.

Added comments to Section 1.1:

  • “Mackay is only banned in Test Cup #1 and will be unbanned in Test Cup #2 as we want to test how he affects match flow. The grappling hook has caused some interesting issues in the games we tested, but we’ll see how the Test Cups play out. Please read the announcement article for more insights on the testing process”

Version 1.00 - 22/11/2021

The first version of our 4v4 Rush ruleset was released.

IMPORTANT: The “Restart Map” & “Next Map” features are currently bugged. Please don’t use them or your server will randomly restart/change the map while you play (at random intervals) and the server remains active. If you need to restart a map, please just burn through it again.


1.0 Restrictions (Not Allowed)

OBJECTIVE ARMING ORDER:

  • All sectors must be played with a B-A order. This means that you may not arm/destroy the A objective until you have first destroyed the B objective in that same sector.

1.1 SPECIALIST OVERVIEW:

Specialists are limited to 1 per team.

Mackay is only banned in Test Cup #1 and will be unbanned in Test Cup #2 as we want to test how he affects match flow. The grappling hook has caused some interesting issues in the games we tested, but we’ll see how the Test Cups play out.

Please read the announcement article for more insights on the testing process: https://esport-battlefield.com/4v4-rush-is-back-in-2042/

 

1.2 BANNED ITEMS:

WEAPONS:

  • NTW-50 (Bolt Action Rifle)
  • GVT 45-70 (Lever Action Rifle)
  • All DMRS
  • All Shotguns

GRENADES:

  • Prox Sensor

ATTACHMENTS:

  • GRENADE BELT Anti-Armor (Sundance)
  • GRENADE BELT Scatter (Sundance)
  • All UNDERBARREL Weapons with these ammo types:
    • Armor Piercing (AP)
    • High-Explosive (HE)
    • Incendiary
    • Frag
    • Masterkey

GADGETS:

  • OV-P Recon Drone (Casper)
  • C5 Explosives
  • IBA Armor Plate
  • SOFLAM
  • Insertion Beacon
  • FXM-33 AA Missile

VEHICLES:

  • All vehicles are banned.

REINFORCEMENTS:

  • The use of any reinforcement is banned.
  •  

1.3 ROOFS & AREAS:

The following Roofs & Areas highlighted in red are banned. This means that you may not walk/crouch/crawl/glitch/jump/climb/fly/grapple onto them in any way.
(Click the buttons below to expand each section and see the images.)

A reminder that Sector 1 should not be played, as detailed in Section 2.2 of the rules.

A reminder that Sector 1 should not be played, as detailed in Section 2.2 of the rules.

A reminder that Sector 1 should not be played, as detailed in Section 2.2 of the rules.

These are just examples. Make sure you don’t enter the top of any tree, light pole, or utility pole on any map.

1.4 PENALTIES:

  • If a team violates a Roofs & Areas restriction, the following penalties apply:
    • A 1 objective penalty (per infraction) will be applied if one or more players are caught inside one of the restricted areas.
    • A 2 objective penalty will be applied per kill obtained while being in a restricted area.
  • If a team violates the B-A objective arming/destroy order, they forfeit the sector in which the infraction occurred and all remaining sectors of the attacking round they are playing.
    • A reminder: All sectors must be played with a B-A order. This means that you may not arm/destroy the A objective until you have first destroyed the B objective in that same sector.
  • Teams are required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.

 

Note #1: For scoring purposes, every 2 Objective penalties = 1 Sector penalty at the end of each map.
Note #2: There are no listed penalties for the items listed in Section 1.2 because these items are already banned inside the game in each Portal experience we created, and therefore can’t be equipped/used.

 


2.0 Maps

2.1  OBJECTIVE ORDER:

All sectors feature two objectives that need to be destroyed, A and B. Teams must play all sectors in a B-A order.

This means that you may not arm/destroy the A objective until you have first destroyed the B objective in that same sector.

2.2 PLAYED SECTORS:

All three maps have 5 sectors in total. However, the first sector on each map is banned/not played.

  • The Defending team is required to let the Attacking team destroy both Sector 1 objectives without interference.
  • The Defending team may spawn in Sector 1 but may not engage the enemy team with any item.

2.3 MAP POOL:

  • Noshahr Canals (4 played sectors)
  • Arica Harbor (4 played sectors)
  • Valparaiso (4 played sectors)

 


3.0 Server Settings

3.1 SERVER HOSTING:

The player (and their squad) that creates the server will always be placed on the attacking team. Teams never switch, so you will keep being an attacker for every single map in the rotation.

Please join the server as a squad, so it puts you all on the same team without any issues. Joining individually will assign players in an ABABABAB order and isn’t practical.

If you are playing a Bo1, each team will have to host the attacking side. For Bo2/Bo3, we suggest having one team play all the attacking sides first and then switch servers.

Burn round suggestions to avoid time-wasting:

  • Best of 1 Matches:
    • Use the join code for the map you are playing.
    • As soon as you create the server, send the opposing team the server name/password and start arming all the objectives in every sector except for the last one.
    • Arm the last 2 objectives once the opposing team has joined the server.
    • Burning through a map this way should only take 6-7 minutes if you arm objectives together for each sector.
  • Best of 2/3 Matches:
    • Use the join code with the map you are playing first as the second map and your second map as the third map.
      • Example: If you are supposed to be playing Noshahr Canals / Arica Harbor / Valparaiso, use join code aajkmu (Valparaiso / Nosharh Canals / Arica Harbor:).
      • You burn through Valparaiso and then play your maps in the correct order.
    • As soon as you create the server, send the opposing team the server name/password and start arming all the objectives in every sector except for the last one.
    • Arm the last 2 objectives once the opposing team has joined the server.
    • Burning through a map this way should only take 6-7 minutes if you arm objectives together for each sector.

3.2 SERVER OVERVIEW:

Every server MUST be password protected. We recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible players.

To access Experience Hosting, press: Play > Battlefield Portal > Host > Experience Code

The game will then ask you to provide:

Server Details:

  • Name: ESB Match
  • Description: –

Server Settings:

  • Welcome Message: –
  • Password: ON

Once you are done entering the above information, press “Host Server.”

Note: The server region is based on the location of the player hosting the server. When server quotas are full in a specific region, it will host the server in another region.

3.3 ESB 4V4 RUSH EXPERIENCE CODES:

Best of 1:

  • Nosharh Canals: aajkys
  • Valparaiso: aajkyr
  • Arica Harbor: aajkyq

Best of 2:

  • Nosharh Canals / Arica Harbor: aajn8h
  • Nosharh Canals / Valparaiso: aajn8j
  • Valparaiso / Nosharh Canals: aajrpf
  • Valparaiso / Arica Harbor: aajrpe
  • Arica Harbor / Nosharh Canals: aajrpw
  • Arica Harbor / Valparaiso: aajrpx

Best of 3:

  • Nosharh Canals / Arica Harbor / Valparaiso: aajkmy
  • Nosharh Canals / Valparaiso / Arica Harbor: aagvr2
  • Valparaiso / Nosharh Canals / Arica Harbor: aajkmu
  • Valparaiso / Arica Harbor / Nosharh Canals: aajkmw
  • Arica Harbor / Nosharh Canals / Valparaiso: aajkm4
  • Arica Harbor / Valparaiso / Nosharh Canals: aajkt5

3.4 AIM ASSIST OPTIONS

In Battlefield 2042, there are 2 Aim Assist options in the game:

  • Aim Assist (former Slow-Down):
    • Controls whether Aim Assist is allowed for players using the Aim Assist option. When this is set to OFF, the crosshair will not adjust its speed when tracking over an enemy player.
  • Aim Assist Zoom Snap (former Auto-Rotation):
    • Controls whether Snap-to-target is used for Aim Assisted players. When this is set to OFF, the crosshair will not snap to a nearby target when entering ADS.

For all of our events, and in all our experience codes, the Aim Assist option is turned ON and the Aim Assist Zoom Snap is turned OFF.

 


4.0 Scoring

4.1 SCORING OVERVIEW:

Each map is composed of two rounds (sides). Each team gets to play as both the attacker and the defender on each map.

Scoring is based on overall sectors. The team with the highest amount of sectors won at the end of both rounds wins the map.

All sectors must be played in a B-A order. This means that you may not arm/destroy the A objective until you have first destroyed the B objective in that same sector.

4.2 TIE-BREAKERS:

If sectors are tied at the end of the map, here are the tie-breakers:

  • #1 – Armed Objectives: Each sector is made up of 2 Objectives. Teams will compare the number of objectives destroyed by each team. The team with the most objectives destroyed wins the map.
  • #2 – Time left: If Armed Objectives are tied as well, compare the round time left while playing as the attackers. The team with the most time left wins the map.
  • #3 – Tickets left on Final Sector: If Time Left is tied as well, compare the tickets left on the final sector while playing as the attackers. The team with the most tickets left wins the map.

Note: Tie-breakers #2 & #3 are for Best of 1 events only. For Best of 2, 3, and 5 events, Maps can result in a tie.

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