Battlefield 6 – 4v4 ESB Squad Obliteration

ESB rules are developed in collaboration with some of the top Battlefield teams active in our events. With Battlefield 6 changing frequently, we’ll keep our rules updated to reflect any changes.

IMPORTANT: Please note that this ruleset is still a work-in-progress. There will likely be changes to it over the coming months as we continue testing it on a larger scale. Don’t forget to provide your feedback on Discord and check the changelog regularly to see what has changed.

CHANGELOG:

Version 0.10 – 01/02/2026

An early version of our 4v4 ESB Squad Obliteration ruleset was released with the release of our first map, Manhattan Bridge.

 

 

Version 0.90 – 06/04/2026

As we get close to a 1.0 release, a number of QoL updates have been made to the mode, together with 5 new maps added to the map pool:

  • Siege of Cairo Short
  • Iberian Offensive
  • Area 22B
  • Defense Nexus
  • Redline Storage

 

 

Version 0.95 – 22/04/2026

A number of QoL updates have been made to the mode, together with 6 new maps added to the map pool:

  • Siege of Cairo Long
  • New Sobek City
  • Empire State
  • Mirak Valley
  • Hagental Base
  • Complex 3

 

 

1.0 Restrictions

1.1 BANNED ITEMS:

WEAPONS:

  • TR-7 (Assault Rifle)
  • NVO-228E (Assault Rifle)
  • VCR-2 (Assault Rifle)
  • M417 A2 (Carbine)
  • SG 553R (Carbine)
  • SOR-300SC (Carbine)
  • M240L (LMG)
  • M121 A2 (LMG)
  • KV9 (SMG)
  • SCW-10 (SMG)
  • CZ3A1 (SMG)
  • ALL DMRS
  • ALL Shotguns

THROWABLES:

  • Flash Grenade (Assault)
  • Incendiary Grenade (Support)
  • Throwable Proximity Detector (MTN-55) (Recon)

GADGETS:

  • Incendiary-Round Shotgun (SS26) (Assault)
  • Assault Ladder (TARANTULA ALX) (Assault)
  • High Explosive Launcher (M320A1 HE) (Assault)
  • Thermobaric Grenade Launcher (M310A1 THRM) (Assault)
  • Spawn Beacon (QLINK 6) (Assault)
  • Auto-Guided Launcher (MBT-LAW) (Engineer)
  • Long-Range Launcher (MAS148) (Engineer)
  • Acoustic Sensor AV Mine (PTKM-1R) (Engineer)
  • Tripwire Sensor AV Mine (M4A1 SLAM) (Engineer)
  • Anti-Vehicle Mine (M15) (Engineer)
  • EOD BOT (CSB IV) (Engineer)
  • Portable Mortar (LWCMS) (Support)
  • Deployable Cover (MAXGUARD 900) (Support)
  • Incendiary Airburst Launcher (SICH G1 WP) (Support)
  • Supply Pouch (GOLIATH COMPACT) (Support)
  • Defibrillators (POWERPULSE) (Support)
  • Laser Designator (LTLM II) (Recon)
  • Motion Sensor (T-UGS) (Recon)
  • Recon Drone (XFGM-6D) (Recon)
  • Anti-Personnel Mine (M18A1) (Recon)
  • Demolition Charge (C-4 Explosives) (Recon)

1.2 RESTRICTED ITEMS:

ATTACHMENTS:

  • Flashlight (LIGHT)

1.3 GLITCHES:

We ask teams to refrain from abusing known glitches to get an advantage in matches.

Known Glitches:

  • None

Due to the different nature of other glitches not listed above, each case will be reviewed individually.

1.4 RESTRICTION PENALTIES:

  • If a team uses a RESTRICTED ITEM – Attachments, a 1 MCOM Penalty will be applied per kill made while the attachment is equipped.
    • (This means that getting a kill with a banned attachment equipped doesn’t cost your team the map)
  • If a team violates a Known Glitches restriction, they forfeit the map in which the infraction occurred.
  • Teams are required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.

Note #1: There are no listed penalties for the items listed in Section 1.1 because these items are already banned inside the game in each Portal experience we created and, therefore, can’t be equipped/used.


2.0 Maps

2.1 MAP POOL:

  • Manhattan Bridge – zqx3x
  • Siege of Cairo Short – zus7t
  • Iberian Offensive – zus7w
  • Area 22B – zus87
  • Defense Nexus – zus89
  • Redline Storage – zus8b
  • Siege of Cairo Long – zvf66
  • New Sobek City – zvf61
  • Empire State – zvf5v
  • Mirak Valley – zvf5t
  • Hagental Base – zvf5q
  • Complex 3 – zvf5n
  • 10 Maps – zus8p

3.0 Server Settings

3.1 SERVER HOSTING:

The player (or squad) creating the server will always be placed on the Team 1 (PAX) side.

Please join the server as a squad, which will put you all on the same team without any issues. Joining individually will assign players in an ABABABAB order and isn’t practical. If you are placed on the wrong team, please use the Team Switcher to switch to the other team.

The RESTART MAP and NEXT MAP features work correctly in Portal; please use them.

3.2 SERVER OVERVIEW:

Every server MUST be password-protected. We recommend that teams change their server passwords before every match to prevent people from keeping track of old passwords and joining as possible players.

The game will then ask you to provide:

Server Details:

  • Name: EsportBF Tournament Match
  • Description: –

Server Settings:

  • Welcome Message: –
  • Password: ON

Once you have entered the above information, press “HOST.” Do not press “HOST LOCALLY”.

Note: The server region is usually based on the location of the player hosting the server. When server quotas are full in a specific region, it will host the server in another region.

3.3 ESPORTBF 4V4 SQUAD OBLITERATION EXPERIENCE CODES

    • Manhattan Bridge – zqx3x
    • Siege of Cairo Short – zus7t
    • Iberian Offensive – us7w
    • Area 22B – zus87
    • Defense Nexus – zus89
    • Redline Storage – zus8b
    • Siege of Cairo Long – zvf66
    • New Sobek City – zvf61
    • Empire State – zvf5v
    • Mirak Valley – zvf5t
    • Hagental Base – zvf5q
    • Complex 3 – zvf5n
    • 10 Maps – zus8p

If you are new to using Portal Experience codes, this guide by EA explains it perfectly: https://www.ea.com/games/battlefield/battlefield-6/news/portal-101-introduction-to-battlefield-portal

3.4 AIM ASSIST OPTIONS

In Battlefield 6 there are 2 Aim Assist options in Portal:

  • Aim Assist (former Slow-Down):
    • Choose whether Infantry Weapon Aim slows when the reticle sticks over an enemy target.
  • Aim Assist Zoom Snap (former Auto-Rotation):
    • Adjust how much Infantry Weapon Zoom snaps to a nearby target.

Currently, the Aim Assist option is turned ON in all our events and experience codes, and the Aim Assist Zoom Snap is turned OFF. This aligns with how the base multiplayer experience works.


4.0 Game Mode Overview

  • There is only 1 bomb active at any given time
  • Each team has 3 MCOMs it has to defend.
  • The match ends when you either destroy two enemy MCOMs or the 15-minute timer runs out.
  • You need to be carrying the bomb to arm an enemy MCOM.
  • Disarming an MCOM will cause the bomb to spawn on top of the MCOM. Run over it to pick it back up.
  • If the bomb is dropped, either intentionally or when you are downed, then it will reset if it is not picked up.
    • Press your interact button twice to drop the bomb intentionally while carrying it.
  • Running with the bomb into your spawn or any restricted area will reset the bomb. If the bomb is dropped in these areas, then it’s instantly reset.

5.0 Match Scoring

5.1 SQUAD OBLITERATION:

  • Each map is played twice (2 sides). Each team gets to play on both the NATO and PAX sides.
  • There is only 1 bomb
  • Each team has 3 MCOMs it has to defend.
  • The match ends when you either destroy two enemy MCOMs or the 15-minute timer runs out.
  • The team that has destroyed the most MCOMs after both sides is the winner.

BEST OF 1 (BO1):

  • One map is played (2 sides)
  • The team that wins the map wins.
    • Please reference the tie-breaker system below if tickets are tied after both sides.

BEST OF 3 (BO3):

  • Three different maps are played (6 total sides)
  • The team that wins 2 maps first wins.

6.0 Map Overviews

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