New Squad Obliteration Maps & 8v8 Surprise

Last week’s Battlefield 6 update v 1.2.3.0 introduced some interesting things but also broke just as many. This past week, we have been working to fix things up and make sure that all the QoL updates we had ready still worked. One thing we are removing is our spectator mode. Some have tested this early on, but with the recent announcement that we’ll be getting an official spectator mode in July with the launch of Season 4, it makes no sense for us to continue working on ours. 

As we get close to the release of v1.0 of Squad Obliteration, we are happy to introduce 6 new maps to the map pool, which now features 12 maps. Below are the map overviews for each, along with the experience codes to try them out: Siege of Cairo Long, New Sobek City, Empire State, Mirak Valley, Hagental Base, and Complex 3. Please don’t forget that there’s a lot of exploration and idea testing with the maps we create, and not everything will be perfect. The goal is to improve them together, whether that means moving MCOMs, spawns, or bomb locations, or adding more cover to certain areas. 

As previously mentioned, our goal is to have at least 7 solid maps for the launch of ESB League’s first Battlefield 6 season, and teams will be able to vote for their favorite ones soon. We actually have a few more maps in development; however, they will likely be released a bit later as we shift our focus to Conquest Small over the coming weeks, preparing to announce the return of ESB League to Battlefield 6.

Once you play them, please don’t forget to provide feedback on our Discord (HERE) so we can make this work together.

We are also happy to introduce our first 8v8 Obliteration map, Hagental base, which you will find below. We believe this will be a great additional mode for 8v8 play, and we look forward to releasing more maps in the future.

Siege of Cairo Long – zvf66

The famous Cairo Long is finally here after teasing it a few weeks back. We think this layout will work well, but we may need to move both teams’ spawns closer to the objectives, as the current playable area may be a bit too long. We’ll wait on team feedback before making changes here.

New Sobek City – zvf61

On this map, Team 2’s northern spawn may need to be slightly reworked. We have added cover to the middle area to improve combat leading to and from the bomb. Do let us know if you believe we should add more or remove a few items.

Empire State – zvf5v

A difficult layout to create due to the map’s shape. During development, we created multiple versions of this map, but this is the one that we believe will work the best. One key change we already anticipate is to include part of the garden area on the left of the bomb, so that Team 1 has improved access from their spawn.

Mirak Valley – zvf5t

The central buildings play a key part in this map, and we’ve had to create a new objective location for MCOM C. We may need to add more cover on that southern part of the map between C and F, but we’ll wait for more feedback from teams before doing so.

Hagental Base – zvf5q

The Operation Locker vibes from Battlefield 4 are unmatched for Squad Obliteration, and we do hope that this map gives off similar vibes.

Complex 3 – zvf5n

The biggest issue with this map is how much of it can be destroyed, so we’ll have to keep an eye out. Team 2’s northern HQ also needs improvement, and we’re currently working on some improvements. In the meantime, feel free to share any feedback or ideas as always.

Hagental Base 8v8 – zvfbq

Our first 8v8 Obliteration map is finally here! The main difference, aside from the playable areas being bigger, is that there is an additional spawn closer to the center of the map. This extra spawn has no protection and spawns you inside the playable area, but closer to the bomb. This will provide some intense firefights right at the start of each game for early bomb control. On other maps, this will be a parachute spawn just like in Battlefield 4, but on Hagental, this is simply a regular spawn. Scoring-wise, compared to Squad Obliteration, teams should be destroying all 3 MCOMs and setting a 20-minute timer for the map, compared to 2 MCOMs and 15 minutes for Squad Obliteration.

For now, the same Squad Obliteration gadget and weapon bans apply; however, once more maps are released and vehicles are introduced, those bans will need to be revisited and reduced, both to deal with vehicles and to make the mode more accessible.

We look forward to hearing your feedback on this new mode!

DON’T FORGET TO JOIN OUR GROWING DISCORD COMMUNITY, WHICH IS ALREADY HOME TO THOUSANDS OF COMPETITIVE BATTLEFIELD PLAYERS

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