ESB rules are developed together with some of the top Battlefield teams that are active in our events. With Battlefield V changing regularly, we try to make sure that our rules are updated regularly to reflect these changes.
We want to thank Jordy, Catalyst, Prince, Brett, and CodeName_Deus for the work put into developing this new format and ruleset over the past few months.
A special thank you also goes out to our testers: OscarPL, Berg, Naxo, BrandonPR, and Faccia.
CHANGELOG:
Version 1.3 – 26/03/2021
Class Restrictions Update:
- Maximum Assaults changed from 2 per Team to 1 per Team
Restricted Gadget:
- Flare Gun (Recon)
Updated Roofs & Areas Restrictions:
- Updated Aras Roofs image.
- Added 3 new Devastation Areas images.
- Added 2 new Underground Areas images
- Added 2 new Rotterdam Areas images
Version 1.2 – 14/12/2020
Restricted Weapon:
- Trench Carbine (Recon)
Restricted Gadget:
- Doppel Schuss (Recon)
Unrestricted Gadget:
- Flare Gun (Recon)
Updated Roofs & Areas Restrictions:
- Updated Mercury Roofs image.
Extras:
- Modified the Best of 1 tie-breakers in Section 1.4
Version 1.1 – 27/11/2020
Restricted Grenade:
- Smoke Grenade (Medic/Recon)
Added Roofs & Areas Restrictions:
- Added Images that highlight banned areas.
Extras:
- Picking up weapons from the ground is now banned.
- Added both restriction and penalty in the respective sections.
- Added extra instructions for Aras Sector 1 in section 1.2 Maps.
Version 1.0 – 22/11/2020
The first version of our 4v4 Rush ruleset was released.
1.1 Restrictions (Not Allowed)
CLASS RESTRICTIONS (1/1/1/1):
- Assault: Maximum 1 per Team
- Medic: Maximum 1 per Team
- Support: Maximum 1 per Team
- Recon: Maximum 1 per Team
OBJECTIVE ARMING ORDER:
- All sectors must be played with an A-B order. This means that you may not arm/destroy the B objective until you have first destroyed the A objective in that same sector.
WEAPONS:
- M1907 SF (Assault)
- BREDA M1935 PG (Assault)
- SUOMI KP/-31 (Medic)
- Type 2A (Medic)
- M1928A1 (Medic)
- M3 Grease Gun (Medic)
- (Banned only on PS4 & XB1)
- Chauchat (Support)
- Trench Carbine (Recon)
- All Bolt Action Carbines
- Commando Carbine (Medic)
- M28 con Tromboncino (Medic)
- Jungle Carbine (Medic)
- All Semi-Auto Rifles
- Gewehr 43 (Assault)
- M1A1 Carbine (Assault)
- Turner SMLE (Assault)
- Selbstlader 1916 (Assault)
- Gewehr 1-5 (Assault)
- AG/M42 (Assault)
- Mass 44 (Assault)
- Karabin 1938M (Assault)
- M1 Garand (Assault)
- M1941 Johnson (Assault)
- M3 Infrared (Recon)
- All MMGs
- MG-42 (Support)
- MG-34 (Support)
- VGO (Support)
- M1922 MG (Support)
- M1919A6 (Support)
- S2-2000 (Support)
- All Shotguns
- 12G Automatic (Support)
- M30 Drilling (Support)
- M1987 (Support)
- Model 37 (Support)
- Sjögren Shotgun (Support)
- All Self-Loading Rifles
- Model 8 (Recon)
- ZH-29 (Recon)
- Selbstlader 1906 (Recon)
- RSC (Recon)
- All Anti-Materiel Rifles
- Boys AT Rifle (Recon)
- Panzerbuchse 39 (Recon)
- New Tides of War & Chapter Rank Weapons
- New weapons are banned until they are available to purchase by everyone through company coins.
- This means that until new weapons are only available through Weekly Challenges or through Chapter Ranks, they won’t be able to be used in matches.
- Weapons that currently fall into this category:
- None
- New weapons are banned until they are available to purchase by everyone through company coins.
GRENADES:
- Smoke Grenade (Medic/Recon)
- Impact Grenade (Support)
- Demolition Grenade (All classes)
- Type 99 Mine (All classes)
GADGETS:
- Frag Grenade Rifle (Assault)
- Dynamite (Assault)
- Fliegerfaust (Assault)
- PIAT (Assault)
- Lunge Mine (Assault/Support)
- Pistol Flamethrower (Assault)
- AT Mine (Assault)
- AP Mine (Medic / Support / Recon)
- Shaped Charge (Support)
- Kampfpistole (Support)
- Flare Gun (Recon)
- Doppel Schuss (Recon)
- RMN50 Rifle Frag (Recon)
- New Tides of War & Chapter Rank Gadgets
- New gadgets are banned until they are available to purchase by everyone through company coins.
- This means that until new gadgets are only available through Weekly Challenges or through Chapter Ranks, they won’t be able to be used in matches.
- Gadgets that currently fall into this category:
- None
- New gadgets are banned until they are available to purchase by everyone through company coins.
VEHICLES:
- All vehicles are banned.
REINFORCEMENTS:
- The use of Squad Reinforcements is banned.
FORTIFICATIONS:
- The building tool is banned. Fortifications may not be rebuilt once destroyed.
WEAPON PICK UP:
- It is strictly prohibited to pick up weapons from the ground.
- This includes both weapons from friendly and enemy players.
BATTLE-PICKUPS:
- All Battle-Pickups are banned, including but not limited to:
- Katana
- M2 Flamethrower
COMBAT ROLES:
- Medic:
- Combat Medic
- Support:
- Machine Gunner
- Recon:
- Sniper
STATIONARY WEAPONS:
- The use of Stationary weapons is banned.
ROOFS & AREAS:
The following Roofs & Areas are now banned. This means that you may not walk/crouch/crawl/glitch/jump/climb onto them in any way.
ARRAS:
DEVASTATION:
MERCURY:
ROTTERDAM:
Rotterdam Destroyed Sections:
Operation Underground:
PENALTIES:
- If a team violates a Grenades / Gadgets / Vehicles / Reinforcements / Stationary Weapons / Roofs & Areas / Weapon Pick Up / Battle Pick-ups restriction, only the map the item was used on will be forfeited.
- Please keep in mind that the Reinforcement Gadget and Vehicles should be OFF, so unless the server is incorrectly configured, these infractions shouldn’t happen.
- Important note: Grenades have been moved to this section for 4v4 Rush.
- If a team violates a WEAPONS / COMBAT ROLES restriction, a 1 Objective Penalty per BANNED Weapon / Combat Role will be applied.
- (This means that getting a kill with a – banned weapon doesn’t cost your team the map)
- Accumulating three (3) BANNED Weapon / Combat Role violations in the same sector of the same map, will cause a map forfeit for the team in violation.
- For the Destroyed Sections restriction on Rotterdam:
- A 1 objective penalty (per infraction) will be applied if players are caught inside one of the restricted areas.
- A 2 objective will be applied per kill obtained while standing in a restricted area.
- If a team violates a CLASS restriction, a 1 Objective penalty will be applied for every 10 seconds in which the violation occurs.
- This means that accidentally spawning with an extra class doesn’t cost your team the game as long as you redeploy right away.
- Accumulating three (3) CLASS restriction violations within the same map (2 sides) will cause a map forfeit for the team in violation.
- Video proof is required for each incident.
- Videos must be at least 10 seconds long and must show the scoreboard for the duration of the infraction.
- If a team violates the A-B objective arming/destroy order, they forfeit the sector they armed B first in, and the remaining sectors of that map side they are playing.
- A reminder: All sectors must be played with an A-B order. This means that you may not arm/destroy the B objective until you have first destroyed the A objective in that same sector.
- Teams will be required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.
1.2 Maps
MAP POOL:
- Arras (4 sectors)
- Aras has 4 sectors, however, the first sector is banned/not played.
- The Defending team is required to let the Attacking team destroy both Sector 1 objectives without interference.
- The Defending team may spawn in Sector 1, but may not engage the enemy team with any item.
- Aras has 4 sectors, however, the first sector is banned/not played.
- Devastation (3 sectors)
- Mercury (3 sectors)
- Operation Underground (4 sectors)
- Rotterdam (4 sectors)
1.3 Server Settings
Every server MUST be password protected. We recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible players/spectators.
To access Community Games, press: Play > Multiplayer > Create Community Game > Add Config
Basic Config Settings:
- Config Name: ESB 4v4 Rush
- Game Name: ESB Match
- Game Description:
- Game Size: 32
- Game Modes & Maps: 2
- Round 1: Map A (Side 1)
- Round 2: Map A (Side 2)
- Password: ON
- Minimum Players: 8
- Allowed Spectators: 0
Advanced Config Settings:
Once the Config has been created, select the config, and press “Create & Join Game”.
1.4 Scoring
Each Map is composed of two rounds (sides). Each team gets to play as both the attacker and the defender on each map.
Scoring is based on overall sectors. The team with the highest amount of sectors won at the end of both rounds wins the map.
All sectors must be played with an A-B order. This means that you may not arm/destroy the B objective until you have first destroyed the A objective in that same sector.
If sectors are tied at the end of the map, here at the tie-breakers:
- #1 – Armed Objectives: Each sector is made up of 2 Objectives, teams will compare the number of objectives destroyed by each team. The team with the most objectives destroyed wins the map.
- #2 – Time left on Final Sector: If Armed Objectives are tied as well, compare the time left on the final sector while playing as the attackers. The team with the most time left wins the map.
- #3 – Tickets left on Final Sector: If Time Left is tied as well, compare the tickets left on the final sector while playing as the attackers. The team with the most tickets left wins the map.
- Tie-breakers #2 & #3 are for Best of 1 events only. For Best of 2, 3, and 5 events, Maps can result in a tie.