Battlefield 1 – 8v8 Frontlines

Note: This ruleset is still being worked on and may go through multiple changes in the next few months before a final version is completed.


1.1 Restrictions (Not Allowed)

WEAPONS:

  • All shotguns
  • Automatico M1918 (All variants) (Assault)
  • Autoloading 8 .35 Marksman (Medic)
  • Martini-Henri Infantry (Recon)
  • Martini-Henri Sniper (Recon)
  • ALL PAID DLC Weapons

GRENADES:

  • Gas Grenades
  • Incendiary Grenades
  • Light-Anti Tank
  • Impact Grenades

GADGETS:

  • Anti-Tank Grenade (Assault)
  • Flare Gun – Spot (Scout)
  • Tripwire Bomb : HE / GAS / INC (Scout)

VEHICLES:

  • All Behemoth use is banned. Including spawning on one.
Armor:
  • Light Tanks only are allowed. (Meaning Heavy Tanks, Landships, and Mobile Artilleries are banned)
  • You may not have more than 1 Armored Vehicle spawned at any given time.
Air:
  • Air Vehicles are banned.
Other Vehicles:
  • The horse class and horses are banned. This means you can neither use a horse, nor spawn on one and get off and keep playing.

PENALTIES:

  • If a team violates a GADGET or VEHICLE restriction, only the map the item was used on will be forfeited and not the entire match.
  • If a team violates a WEAPONS or GRENADE restriction, a 1 Point Penalty per BANNED Weapon Kill will be applied..
    • (This means that getting a kill with a – banned weapon no longer costs your team the map)
  • Teams will be required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.

1.2 Maps

MAP POOL:

  • Amiens
  • Argonne Forest
  • Ballrom Blitz
  • Suez
  • Nivelle Nights
  • Sinai Desert

1.3 Server Settings

Every server MUST be password protected. We recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible spectators.

We also recommend having at least one server admin present during your games in case any issues arise.

WEAPONS:

  • MELEE ON
  • SHOTGUN OFF
  • HANDGUN ON
  • EXPLOSIVES ON
  • LMG ON
  • SMG ON
  • SELF-LOADING RIFLES ON
  • SINGLE-ACTION RIFLES ON
  • CLASS GADGETS ON
  • STANDARD ISSUE RIFLES OFF

KITS:

  • ASSAULT ON
  • MEDIC ON
  • SUPPORT ON
  • SCOUT ON
  • ELITE CLASSES OFF

VEHICLES:

  • LAND VEHICLES ON
  • AIR VEHICLES ON

MISC:

  • KILL CAM OFF
  • HUD ON
  • FRIENDLY FIRE ON
  • REGENERATE HEALTH ON
  • 3D SPOTTING OFF
  • MINIMAP SPOTTING ON
  • ALWAYS FOG OFF
  • NAMETAGS ON
  • VEHICLE 3P CAM ON
  • ONLY SQUAD LEADER SPAWN OFF
  • BEHEMOTHS OFF
  • RELOAD FULL MAGS OFF
  • MAP VOTING OFF
  • LOWER MIN PLAYER COUNT OFF
  • AIM ASSIST AUTO ROTATION OFF
  • AIM ASSIST SLOW DOWN ON
  • LATENCY LOCK OFF
  • LENIENT LATENCY OFF
  • UNLIMITED MAGAZINES OFF

RULES:

  • BULLET DAMAGE 100%
  • TICKET COUNT 100%
  • RESPAWN TIME 100%
  • VEHICLE RESPAWN 100%
  • ROUND TIME LIMIT 50%

1.4 SCORING

1.4.1 MAP SCORING:

Frontlines Scoring:

Each Map is composed of 2 rounds (sides). The side ends after either the time runs out, or if one team destroys both MCOMs .

Your team wins the map by:

  1. Having obtained the most points overall after the 2 sides are played.

How Points are obtained throughout each round:

  • Flag Cap: 1 Point
  • 1st MCOM Destroyed: 2 Points
  • 2nd MCOM Destroyed: 3 Points

At the end of each side, the end of round screen will display how many Flags each team capped.

In the event of a Tie at the end of both sides in a BO1 situation, a 10 min extra tie-breaker round will be played.

Note: Each Map has 2 factions opposing each other. When playing 2 sides in a map, teams will play Faction A in Side 1 and Faction B in side 2 (or vice-versa).