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ESB News

Battlefield 1 Incursions – The Winners!

Battlefield 1 Incursions – The Winners!

Battlefield 1 Incursions has been a wild ride that has finally come to an end, and with Battlefield V just around the corner we would like to celebrate and acknowledge the 3 main winners of our Incursions events before closing this competitive chapter indefinitely. Congratulations once again to all the winners and a big thank you to all the other teams that participated in our Incursions events.

 

ESB & G4G Incursions Championship – PS4 – ApeX E-Sports – 1000€

 

After qualifying as the 2nd seed , by playing in 4/5 of the qualifiers and accumulating 310 points, ApeX headed into the Championship Weekend as one of the favorites to win it all.

They started the championship weekend strong but fell in the winner’s bracket final to FAB Games, and where forced into the losers bracket. They then went on to defeat eXz and reconquered a spot in the Grand Final vs FAB Games, which had absolutely no answer against ApeX which went on to win 2 BO3 matches in a row vs them in order to be crowned Champions, in a comeback that will be remembered for the years to come!

ApeX E-Sports brought home 1000€ with this win!

 

ESB League Season 3 – PS4 – Strangers with Candy – 500€

After going 14-0 in Division 3 with a +138 points differential, and heading into playoffs as the 8th Seed, SwC showed their excellent preparation and consistency by beating their former team in the first round, and then handing out a clean 2-0 (12-3) to the favorites, ApeX, in the Grand Finals.

Despite playing the full Season in Division 3, SwC proved to all the Division 1 & 2 teams that they where in it to win it!

Strangers with Candy brought home 500€ with this win!

 

 

 

 

 

ESB South American Incursions Championship –  PC – TNTG

TNTG finished 3rd in the Qualification stage with 3 wins and 2 losses behind mentira (4-1) and ApeX (5-0). Despite not being favorites, TNTG showed the South American community that standings don’t mean a thing!

They went on to defeating mentira 2-0 in the Semi-Finals, and dominated ApeX in the finals with a clean 2-0 (5-1) win vs the favorites.

Despite there not being any prizes for this event, TNTG proved to everyone what they can do and will be heading into Battlefield V as the South American PC team to beat!

 

 

 

 

ESB arrives at Gamescom 2018!

ESB arrives at Gamescom 2018!

ESB will be at Gamescom for the 5th year in a row! Are you attending? We want to meet you!

We’ll be in Köln from Monday August 20th to Friday August 24th, if you are attending, tweet us or message us on Discord!

We’ve made a #Gamescom channel in our Discord server to talk about what will be seeing as it happens and for those of you following live from home to discuss what’s happening.

Follow us on twitter @eSportBF for live-updates on where to find us and you might even win some exclusive ESB merchandise!

 

ESB Approved: POLSKA LIGA BATTLEFIELD

ESB Approved: POLSKA LIGA BATTLEFIELD

We are proud to officially welcome POLSKA LIGA BATTLEFIELD into the ESB Approved partner program. With Battlefield V just around the corner, and the Polish competitive community striving and getting ready for the next chapter in competitive Battlefield, we want to help promote their hard work in an effort to do bigger and better events together moving forward.

Want to visit their website and find out more? Visit:
http://ligabattlefield.com.pl/

Here we sit down with tadek202, the founder, in order to get to know him better.

How and when did you get into Battlefield eSports?

I always liked competitive gaming. For me it started in 2013 with Battlefield 4. I joined my first platoon and started to play and organize matches.

What made you start POLSKA LIGA BATTLEFIELD, and what are the biggest challenges you face in your community?

The Polish e-sport Battlefield scene was full of competitive matches, but we were missing a proper league. In 2017 me and a couple of “Battlefield friends” decided that we would like to build a professional league for Polish PS4 gamers. Shortly after that, gamers from Xbox and PC wanted to join as well. Within one year we became a professional organization with leagues and championships for all platforms.

What are your thoughts on Battlefield 1 Incursions?

The Incursions mode is very interesting. It’s perfect for a team play. We are very happy that it will be continued in Battlefield V.

What do you hope to see in Battlefield V, on the eSports side of things?

The most interesting for us are the Incursions and Domination modes. Those are the type of games our players love!

What does this partnership with ESB mean to your organization?

ESB is a prestigious organization. We believe that this partnership will bring a possibility to further develop both parties. It is also a chance for Polish teams to take part in international events.

Where can people follow your organization?

Facebook: https://www.facebook.com/PolskaLigaBattlefield/
Twitter: https://twitter.com/PolishLeagueBF
Instagram: https://www.instagram.com/polska.liga.battlefield/
Youtube: https://www.youtube.com/channel/PolskaLigaBattlefield/

Update – G4G Incursions Championship

Update – G4G Incursions Championship

Event Changes

Some fairly big changes will be coming to the G4G Championship, with some scheduling changes for both the PS4 and PC events, the introduction of the X1 Section and a slight change to the playoff format.

The changes below are already live and have also been updated on the event article as well.

PlayStation 4:

  • Qualifiers #3, #4, #5 have been moved from Saturdays at 5pm CEST to Sundays 5pm CEST.
  • Each Qualifier will now required 8 teams to run instead of 4

PC:

  • Qualifiers #3, #4, #5 have been moved from Saturdays at 5pm CEST to Wednesdays 8pm CEST
  • PC Qualifiers will relaunch starting from Wednesday May 30th 2018.
  • PC Prize-pool has been reduced from 1,000€ to 500€.
  • Each Qualifier will now required 8 teams to run instead of 4

X1:

  • The X1 Championship has been introduced with a 500€ Prize-pool
  • 3 Qualifiers have been introduced on Sundays 8pm CEST, dates and sign-ups can be found in the main article below.
  • Each Qualifier will now required 8 teams to run instead of 4

Playoffs:

  • Playoffs have been changed from Top 16 to Top 8 across all platforms.

 

For more information regarding the G4G Incursions Championship, and how to sign-up please visit:
https://esport-battlefield.com/5v5-incursions-championship/

 

DON’T FORGET TO JOIN OUR GROWING DISCORD COMMUNITY WHICH IS ALREADY HOME TO THOUSANDS OF COMPETITIVE BF1 PLAYERS

discord.gg/t2CsNWj

ESB League – BF1 Season 3 is here!

ESB League – BF1 Season 3 is here!

Information

Incursions is finally upon us, and now that it’s available on every platform it’s time to kick of our 3rd Battlefield 1 ESB League season. We are proud to announce that we have partnered with LeroyMerlin to power this season and to help us build the future of competitive Battlefield.

Season 3 will focus on Incursions only, and will mark the start of a new era on our league website, with improved player profile/statistics and the return of our popular ESB All-Stars event from Battlefield 4!

In this article you will find all the information you need to qualify and participate in the event, and don’t forget that sign-ups are already open!

Don’t forget to also sign-up for our Incursions Championship with a 2,000€ Prizepool! Find out more by clicking HERE.

 

Prizes & Regions:

For Season 3 we will be featuring the following leagues on PS4, PC and X1, and a 1,000€ Prizepool
  • Battlefield 1 – 5v5 Incursions – PS4 EU – 500€ Prizepool
  • Battlefield 1 – 5v5 Incurisons – PC EU – 500€ Prizepool
  • Battlefield 1 – 5v5 Incursions – X1 EU – No current Prizepool
  • Battlefield 1 – 5v5 Incursions – PS4 NA – No current Prizepool

 

Qualifiers:

There will be 2 Qualifiers for each Platform/Region. The Qualifiers have a One Day Cup, single elimination bracket format. Since a new game mode is being played, no team will have a guaranteed spot from Season 2 carry over, meaning that each team will be required to play in the qualifiers if they wish to participate in Season 3.

Each Qualifier you participate in, will earn you points that count towards acquiring a spot in our league depending on how well your team does in each Qualifier. After both Qualifiers are over, the final ranking will be published and the Top teams will earn their spot in a division of their respective Platform/Region. If there are enough teams competing in our Qualifiers, we will open extra Divisions where necessary. (Note: Division spots will be assigned based on each team’s final ranking. Ranks 1-8 will earn a spot in Division 1, 9-16 in Division 2, and 17-24 in Division 3.)

  • 1st100pts
  • 2nd75pts
  • 3rd50pts
  • 4th35pts
  • 5th-8th20pts
  • 9th-16th10pts
  • 17th-32nd5pts
  • 33rd-64th2pts

 

 

Schedule

League Schedules:

Note that ALL leagues (and respective divisions) feature 2 Matches a Week.

 

Qualifiers:

  • Qualifier #1: Sunday May 13th ( EU PC / EU X1 / EU PS4 / NA PS4 )
  • Qualifier #2: Sunday May 20th ( EU PC / EU X1 / EU PS4 / NA PS4 )

 

Regular Season: Full Game Schedule released on Wednesday May 23rd on the first day of the Season.

  • Week 1:  Wednesday May 23rd – Sunday May 27th
    • Match 1: Sunday May 27th
  • Week 2: Monday May 28th – Sunday June 3rd
    • Match 2: Thursday May 31st
    • Match 3: Sunday June 3rd
  • Week 3: Monday June 4th – Sunday June 10th
    • Match 4: Thursday June 7th
    • Match 5: Sunday June 10th
  • Week 4:  Monday June 11th – Sunday June 17th
    • Match 6: Thursday June 14th
    • Match 7: Sunday June 17th
  • All-Star Break: Monday June 18th – July 1st
    • All-Star Voting Begins: Monday June 18th
    • All-Star Voting Ends: Friday June 22nd
    • All-Star Draft: Saturday June 23rd
    • General Roster Lock: Monday June 25th
    • All-Star Game: Saturday June 30th
  • Week 5:  Monday July 2nd – Sunday July 8th
    • Match 8: Thursday 5th
    • Match 9: Sunday July 8th
  • Week 6: Monday July 9th – Sunday July 15th
    • Match 10: Thursday July 12th
    • Match 11: Sunday July 15th
  • Week 7: Monday July 16th – Sunday July 22nd
    • Match 12: Thursday July 19th
    • Match 13: Sunday July 22nd
  • Week 8: Monday July 23rd – Thursday July 26th
    • Match 14: Thursday July 26th

 

Playoffs: Brackets Released on Friday July 27th

  • Playoffs Weekend: Saturday July 28th – Sunday July 29th
    • Quarter-Final: Saturday July 28th
    • Semi-Final: Saturday July 28th
    • Final: Sunday July 29th

 

Note: The Standard Times for each regular season match is at 9pm CEST for the EU events, and 9pm EDT for the NA event.

 

Qualifiers

Qualifiers:

Note: The Qualifiers will run through Battlefy, which means you must create your team there and sign-up for each qualifier individually if you wish to participate.

 

 

 

 

 

 

Standings

Points earned by each team, divided by each category will be displayed here.
Note: Until Monday May 14th 2018 this section will remain empty.

Note: Division spots will be assigned based on each team’s final ranking. Ranks 1-8 will earn a spot in Division 1, 9-16 in Division 2, and 17-24 in Division 3.

PS4 EU – 5v5 Incursions

RankTeam NameWinsPointsQualifiers Played
1Team eXistenZ81752
2ApeX e-Sports81752
3Virtual Team71002
4Guerrilla Warfare [GWsk]5552
5Lone Wolves4552
6Hazard3402
7FAB Games eSports1302
8Prototype eSport By Irae1302
9RuN eSports1252
10ShinE Team1201
11FROGGIES Esport0202
12Level 1100202
13Soldados de Fortuna SDF0202
14VerteX0152
15WhiteWolves0152
16Spanish Blood0152
17Royal Revolution eSports0152
18Clan von Niemand0102
19BuffalO Shine eSport0101
20Vulcain0101
21Tribe eGaming0101
22Exon Nation0101

 

PC EU – 5v5 Incursions

RankTeam NameWinsPointsQualifiers Played
1PENTA Sports21252
2Legion Gaming11102
3133721001
4REFARTED21001
5Tramspotting1501
6Manguste eSports00DNP

 

 

 

Tutorials

Battlefy – Team Creation

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Battlefy – Event Registration

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F.A.Q

F.A.Q – Frequently Asked Questions

  • Will I need to play all the qualifier events?
    • This Season, teams aren’t required to play both qualifiers. We however recommend playing in both if your team wishes to qualify for Division 1.
  • Can we change the roster between qualifiers?
    • Rosters may be switched up between the qualifiers, however at least 3 players must be the same between both qualifiers. A reminder that players may only attempt qualifying with one team per tournament rules.
  • What is the roster size for this event?
    • Each Qualifier has a roster cap of 6, however once Season 3 launches, teams will be allowed to feature 10 players on their rosters.
  • When is the registration deadline?
    • The registration for each Qualifier closes 2 hours before each Qualifier starts as detailed in the “Schedule” tab on each event page on Battlefy.
  • Will the roster size be increased for the playoffs?
    • Roster size will remain 10 throughout Season 3, both in the Regular Season and throughout the Playoffs.
  • Will the league be hosted on Battlefy?
  • How many divisions will there be? How many teams per Division?
    • There will be 3 Divisions, each made up of 8 teams as normal.
  • How will the playoffs work? be seeded?
    • Playoffs will invite the Top 8 teams to compete for the final prize-pool. The 1-8 seeds will be attributed as follows:
      • #1 Seed: 1st Place in Division 1
      • #2 Seed: 2nd Place in Division 1
      • #3 Seed: 3rd Place in Division 1
      • #4 Seed: 4th Place in Division 1
      • #5 Seed: 5th Place in Division 1
      • #6 Seed: 1st Place in Division 2
      • #7 Seed: 2nd Place in Division 2
      • #8 Seed: 1st Place in Division 3
  • How will the prize-pool be distributed?
    • The final prize-pool for each league will be winner-takes all.

 

DON’T FORGET TO JOIN OUR GROWING DISCORD COMMUNITY WHICH IS ALREADY HOME TO THOUSANDS OF COMPETITIVE BF1 PLAYERS

discord.gg/t2CsNWj

 

 

 

Battlefield 1 Incursions is Back!

Battlefield 1 Incursions is Back!

 

The original article can be found: HERE

 

Everyone,

The time has come to open the Battlefield 1 Incursions servers again! And this time, we’re doing it on all supported platforms: PC, Xbox and PS4*.

Over the last month we have made quite a few changes to the experience, based on feedback and discussions with the community.

 
*Battlefield 1 Incursions is available for Battlefield 1 players who register in-game and are accepted into Battlefield 1 Incursions, Battlefield 1 PC Incursions Community Environment participants, and Battlefield 1 PS4/Xbox One Community Test Environment participants. Battlefield 1 Incursions is currently available for PC, Xbox One, PS4 NA and PS4 EU.

 

PRACTICE MODE

Players abandoning a match before it is over has been a problem we’ve been seeing for a few releases in the Battlefield 1 Incursions Community Environment. We have identified several reasons as to why this happens, and when it happens. The first big spike in disconnects happens at the 1-2 minute mark into the match. The second big spike happens at half-time.

The first spike is largely attributed to players not getting the kit they wanted, and being in a poor team composition with no Vehicle Operator, no Squad Leader, poor Anti-tank capabilities etc. The second spike is caused by the same underlying issues and happens more frequently when the match is one-sided.

We want to do a better job at easing players into the experience, to try to get rid of those spikes. We cannot assume a new player understands what a good team composition looks like, or what a winning strategy is. This is why we have introduced the Practice Match. It is played in one half only, and switching kits is enabled while at the deploy screen. There can still only be one unique kit of each per team, but it should allow players to better adapt to what is needed.

At the end of the Practice Match, the player ranking is unaffected. The player ranking will only ever be updated when playing Ranked – which will continue to have locked kits and plays over two halves.
We hope that this addition will improve the experience across both match experiences, as it helps separate new players and advanced players.

 

IN-GAME PROGRESSION

In previous releases, in-game progression was driven by time alive and how many kills you got. With this release, we are changing the system to better reward teamplay and performing tasks that benefits the team. The Trench Surgeon will get experience for healing and reviving, as an example. The amount of experience gained through an action is shown in the HUD. Please provide feedback on this system and let us know if you find a way to “game” it. We will be tracking it closely.

Speaking of in-game progression, there has been a lot of discussion on the topic, and we heard you loud and clear. We are continuing to look into this system and always welcome your constructive feedback.

 

DESERTER PENALTIES

There’s nothing worse than jumping into a match than to have someone exit and leave your team shorthanded. To curtail quitting mid-match, we will be instituting the following Deserter Penalties:

  • Abandoning a match will prevent you from matchmaking for 5 mins following the end of the match you left.
  • Abandoning 2 will prevent you from matchmaking for 1 hour following the end of the match you left.
  • Abandoning 3 will prevent you from matchmaking for 24 hours following the end of the match you left.

 

KIT AND PROGRESSION UPDATES

 

Raid Leader

  • Rank 1: Steel Resolve – Reduces incoming suppression effect.
  • Rank 2: Need Reinforcements – Can place an additional spawn point (2 total).
  • Rank 3: Press On – Getting a kill or assist adds suppression immunity and activates health regeneration.

Control Leader

  • Rank 1: On Me – Can be spawned on if no incoming damage or suppression occurred within the last 10 seconds.
  • Rank 2: Smoke Curtain – Smoke grenades fired from the crossbow will cover a larger area.
  • Rank 3: Quick Unspot – Spots expire 50% faster.

Battle Mechanic

  • Rank 1: Wrench Monkey – Increased vehicle repair speed and wrench damage.
  • Rank 2: Just a Dent – Driver will passively repair vehicle at a slow rate while out of combat.
  • Rank 3: Sustained Fire – Vehicle reload speed is increased.

Demolition Driver

      Frommer Stop Auto replaced with C96 Carbine

  • Rank 1: Tough Parts – Vehicle components are indestructible and vehicles are driveable at all health values.
  • Rank 2: Logistics – Vehicle respawn speed is increased.
  • Rank 3: Explosive Cargo – Exiting vehicle automatically plants 3 sticks of dynamite at the current location.

Trench Surgeon

  • Rank 1: Morale Aura – Heals friendly soldiers within a small radius.
  • Rank 2: Not On My Watch – Downed ally drops a smoke grenade when being spotted.
  • Rank 3: On Duty – Receives less damage when the syringe is out.

Mortar Support

  • Rank 1: Pitcher – Increased throwing range of pouches and grenades.
  • Rank 2: Crater & Crate – A large ammo crate is dropped when placing a mortar.
  • Rank 3: Super Suppression – Increased suppression efficiency.

AT Assault

  • Rank 1: Flak Jacket – Reduces incoming explosive damage.
  • Rank 2: Fire Bomb – AT Grenade has an incendiary effect when it explodes.
  • Rank 3: Limpet Charge Charge – Unlocks the ability to charge at an enemy with a limpet charge.

Proximity Recon

     Tripwire replaced with AT Mine.

  • Rank 1: Hasty Retreat – Increased sprint speed when being suppressed.
  • Rank 2: Proxy Capture – Decoy head can be used to assist allies in capturing an objective.
  • Rank 3: Pilferer – Achieving a melee kill causes the downed enemy to drop 3 ammo pouches.

Shock Assault

     Tripwire replaced with AT Mine.

  • Rank 1: Room For More – Increased max ammo count for explosives.
  • Rank 2: Steel Resolve – Reduces incoming suppression effect.
  • Rank 3: Explosive Hail – Crossbow fires multiple HE grenades.

Combat Sniper

  • Rank 1: Proxy – Alternate mortar shell can be used to assist allies in capturing an objective.
  • Rank 2: Sprint – Increases sprint speed.
  • Rank 3: Predator – When aiming down sight using primary weapon, enemy targets visible within the scoped FOV become highlighted.

 

GENERAL UPDATES

 

KITS, WEAPONS & GADGETS

  • Fixed an issue where the smoke for the Vehicle Recall could potentially not appear.
  • Prevented Trench Surgeons from endlessly deploying smoke on a downed teammate through their second ability. There is now a 16 second cooldown between each use.
  • Made suppression less dark and contrasty on Amiens.
  • Fixed an exploit that allowed kits other than the Vehicle Operator to drive vehicles.
  • Fixed an issue where the smoke cloud deployed by the Revive Medic’s Not On My Watch ability would sometimes be desync’d from the revivee’s body.
  • Fixed a bug where certain placeable gadgets could not be passively spotted.
  • The Control Leader’s Flare Gun resupply is now on a timer to limit its spammability.
  • The Mortar will now gain accuracy mostly by firing.
  • Added new hint telling players about passive spotting when players attempt to spam the spot button.
  • Fixed issue with Combat Sniper playing male VO instead of female VO.
  • Fixed an issue that prevented players from deploying a spawn beacon as soon as it resupplied.
  • Improved the look of the Draft Outro.

VEHICLES

  • Fixed several cases where the camera could be misaligned when spawning into the Armored Car. Issue still occurs, but less frequently than before.
  • The “objective ping” no longer tracks vehicles.
  • Fixed a bug where the deploy screen map icon for friendly light tanks wasn’t displaying.
  • Fixed an issue that could prevent the Demolition Driver’s Ability Tough Parts from activating.
  • The Tank Hunter and Close Support Tank will now show up as separate vehicles in kill logs.

MAPS & MODES

  • Improved the clarity for UI text when between sectors on Desert and before being able to move on Amiens.
  • Fixed bug where, in certain cases, it looked like you could spawn on a flag or a person when you shouldn’t be able to.
  • On the deploy screen map, the icon for your team’s squad leader is now a star instead of a circle.
  • Added each team’s score to the UI.
  • Target Dummies in the Training Range have received a new look. They’re still dumb though.
  • New hints for loading screens! Who’s excited? I’m excited!
  • Amiens: Matches will now end early in the 2nd half if Team 2 takes more sectors than Team 1 took in the 1st half.
  • Amiens: Fixed a bug where defenders were prevented from spawning when attackers had 0 spawn tickets left.
  • Fixed issue where matches could potentially start with points already scored.
  • You can now look around while “frozen” at the start of Amiens or between sectors on Sinai Desert.
  • Fixed half time and end of round stats for spectators.
  • Fixed issue where players could potentially see the other team during the draft.

SYSTEMS

  • Fixed several issues which resulted in false positives with Deserter Penalties. Deserter Penalties are turned back on for Ranked Queue only.
  • Updated MMR calculation. This should result in fewer large MMR swings after placements. Additionally, new players’ starting MMR should more accurately reflect their (likely lower) skill.

OPTIONS

Changed default settings for various items.

  • My Team Speaks My Language from false to true
  • Camera Shake from 0.8 to 0.3
  • Chromatic Aberration, Film Grain, and Lens Distortion from true to false
  • Kill Log from Hide to Show
  • Headshot Hit Indicator from White to Orange
  • Minimap Size from 125% to 135%
  • On-foot minimap radius from 75m to 100m

End of an Era Championship (PS4 5v5)

End of an Era Championship (PS4 5v5)

General Information

The End of an Era

Since 2013, Domination has been the go-to game mode for the competitive 5v5 Battlefield community. Over the years, hundreds of teams have played and competed in this game mode, however, with Incursion’s console release looming closer every day, domination’s demise seems inevitable. In order to celebrate this transition and as a way to finally put Battlefield 1 Domination behind us, we have decided to create this small event, both for bragging rights (for the winners) and as a way to have one last Battlefield 1 Domination event on PlayStation 4. It will also be a great way to start earning some ESB Points early ahead of Incursions.

This event will be open to teams from Europe, North America, and South America. It will feature 4 groups of teams attempting to earn a spot for the playoffs. There will be a total of 16 team slots open, however the groups will only feature teams from the same region, which essentially means that if your region is unable to fill at least 1 group (4 teams) then it won’t be allowed to participate in the event.

Please make sure you read and understand the schedule fully before signing your team up. For any questions don’t hesitate to message us on Discord via the link below.

https://discord.gg/NVCcXmy


ESB Points:

This event is classified as a Silver event, and teams will earn the following points based on their performances:

Points per Win: 15

Rank Points:

  • 1st: 70
  • 2nd: 45
  • 3rd: 25
  • 4th: 20
  • 5th-8th: 10

Note: Rank points are assigned based on playoff placement, and not the group stages.

Unclear on ESB Points and how they work? To find out more visit: 

https://esport-battlefield.com/introducing-esb-points/

 

Event Schedule

Schedule:

 
Sign-ups:
Regular Season:
  • Week 1: March 6th – 11th 2018
    • Match 1: Sunday (Standard)
  • Week 2: March 12th – 18th 2018
    • Match 2: Thursday (Standard)
    • Match 3: Sunday (Standard)
  • Week 3: March 19th – 25th 2018
    • Match 4: Thursday (Standard)
    • Match 5: Sunday (Standard)
Playoffs:
  • Quarter-Final: Sunday April 1st 2018
  • Semi-Final: Sunday April 8th 2018
  • Final: Sunday April 15th 2018

Note: Standard times will be the following for the various stages of the tournament. Time zone changes will also occur during this event and therefore standard times will be adjusted accordingly in the official tournament rules.

  • EU Groups:
    • Thursdays – 9pm CET
    • Sundays – 8pm CET
  • NA/SA Groups:
    • Thursdays – 9pm EST
    • Sundays – 8pm EST
  • Playoffs:
    • Sundays – 3pm EDT / 9pm CEST

 

Sign-up Form

Note: Due to the limited spaces available to teams, signing up doesn’t guarantee your team a spot. Teams will be picked based on past activity in our previous Domination events.

Note 2: Make sure you have read and understood the schedule before signing up.

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Confirmed Teams

Note: Due to the limited spaces available to teams, signing up doesn’t guarantee your team a spot. Teams will be picked based on past activity in our previous Domination events.

Confirmed Teams:

EU Teams: (18/18)

  1. Tribe eGaming
  2. Finnish Publa Heroes
  3. ProLegion Gaming
  4. BuffalO Shine eSport
  5. Hazard
  6. Gloria Victis eSports
  7. Emperiial eSport
  8. Lone Wolves
  9. Clan von Niemand
  10. Guerrilla Warfare
  11. YaHooLiGaN’s
  12. VerteX
  13. Revenge eSport
  14. GFM eSports
  15. OLDSCHOOL M4L
  16. Apostoli Elitè
  17. iAce eSports
  18. Revelation eSport

NA/SA Teams: (6/6)

  1. Zdiv eSports (NA)
  2. IceNine (NA)
  3. iLLusionZ (NA)
  4. FeRaS do Brasil (SA)
  5. HonorBR (SA)
  6. CocoDrailS (SA)

 

 

Introducing ESB Points

Introducing ESB Points

 

What are ESB Points?

Teams will now be able to earn points in all ESB events and see how they truly rank among other teams throughout the year. The ESB Points system will reward the top teams with exclusively prized invitational events during the year.

 

How do I earn ESB Points?

ESB Points are awarded to teams based on how they perform in various events. Teams will earn both RP and PPW in each event they participate in, and they will both combine into their ESB Points total. Each event, based on the type and prizes will be classified as either Gold, Silver or Bronze and will award more/less RP and PPW depending on the event type.

  • Rank Points (RP)
    • 1 RP = 1 ESBP
    • Gained through your team’s final placement in events.
  • Points per Win (PPW)
    • 1 PPW = 1 ESBP
    • Gained through each win your team earns in an event.

 

How can I start earning ESB Points?

The first thing you will need to do is create a team on our website (https://esport-battlefield.com/teams/). After that, while the ESB Points system is still in Beta and being worked on, you can already start earning points for the first 2018 Season by participating in our newly launched 5v5 Domination Ladder on PS4. The first rankings will be released on Friday January 12th 2018 on our website.

You can sign-up for the ladder by clicking the link below:
https://battlefy.com/esb-international/ps4-5v5-domination-eu-winter-ladder/5a380836fd3e7503553ecc19/info

 

 

Incursions Gameplay Data Analysis

Incursions Gameplay Data Analysis

From the /battlefield_comp Reddit, written by GottHoId

In the past weeks, we have supplied the E-sports Battlefield League with servers, so they could run a first test-cup. With each new release we gathered the data from these servers, to have a look, where the Meta of the game is going, how it currently plays and how well the mode does in regards of comebacks and such. We are obviously also gathering data from all matchmaker matches. But these are not as expressive in terms of the Meta as these ESB matches. The reason behind this is, a lot of people are just playing 1-3 rounds and after that, they stop playing. We can assume that players at that stage mostly try out Incursions and won’t know what they are doing. So, this generates a noise inside the Data, and prevents us from seeing any Meta. Furthermore, players that have already committed themselves to train and play with their teams deliver a way better data-set. Admittedly, it will still have a noise level, where lower skilled (this must be seen on the relative scale, on how good they already are) play the best teams in the cup (which played in previous titles ESL One, Pro series or in other top Divisions of the various leagues that exist in the community). Yet we assume the noise Level to be way lower, because teams always try to scrim equally matched opponents. Now let us get to the data and what we can learn from it.

In this graph, we can see how many games ended in a close result. During this test cup we changed on the matchmaker servers from first to 11 to first to 8. However we stuck first to 11 for this cup. 0 Set differences means it ended in a 10-10 and 11 Set differences means it ended in an 11-0. The Graph-labels which contain ‘old’ refer to the Incursions-Build 19th October to 1st November. And the ones that don’t refer to the build of the 2nd November to 16th November. As we can see, only 20% of the games ended close (11-7 => 10-10), while 51% of the games ended as a stomp (11-2 => 11-0). It took on average 3.84 Sets (479 seconds) for a team to start their comeback. A comeback in this case is, when a team manage to win their first set, after the first set of the game got won by the enemy team. The Cup started with 10 sets each round and normal experience gain speed, and so we maintained that in there too. This means whether the players already in the cup have a huge skill difference and they can’t find a matching opponent or our first game mode has a snowball effect. Therefor we are currently working on designs to push comeback moments.

 

In the Graph above you can see the top 15 selection of weapons, to which people died. We can observe that approximately 16% of all deaths are related to explosions and debris.

Here we can see how often each Kit got picked. As you might see there are 5 Kits, which get pretty much always picked, therefor we are trying to make other Kits more attractive and or nerf a bit other Kits.

Let us now find out, where the killing positions are at.

Here we can see a heat-map of Giant’s Shadow Redux. Spots that are hot (having a red to white tone) are positions where people tend to kill more than they die. Spots that are Cold (Having a green to blue tone) are positions where people die more than they kill. We can see here that roofs and high positions are good positions for killing people. Whereas the B house is almost a pure death trap. You can see that the entrances and windows have a red shimmer, which means usually people aggressively entering house or shooting from these spots tend to kill more, than they die. But staying and camping inside the B-house is definitely not a good idea. And here we can see why:

As you can see, the tank generates most of his kills on enemies that are in B-house or other spots where they have a wall behind them. This is due to the reason, that it is hard for the tank, to take out infantry before rank 2 (the tank unlocks a shotgun shell then). Further adding to this issue, that he has only 4 shots, and he sometimes needs to plan his shells through. So tankers rather wait for an infantry to have something next to them, so if they don’t hit its target directly that a close splash damage would kill it (if it is not an AT Assault). The bottom line of this is, don’t go into buildings if you have an enemy tank close by, try to make sure he has nothing to splash damage on, and make fast left and right movements, in the time he has a line of sight and nothing to splash on.

 

So let us take a look from where the tank does most of his kills and where he mostly dies at.

As you can see, the tank has 5 main spots, where he kills most from. While having at least on our first look no clear death position.

If we just look at where the tank dies the most,

 

We will see that there are actually hot spots, but comparing this to the heat-map above tells us, he makes way more kills from these positions either way.

Enough of the tank. We looked already at the power-positions of Giant’s Shadow Redux, but let us compare now, which power-position is more beneficial for which team-side.

The hot spots are here the power-spots for the left team, and the cold spots are the power-spots for the right team. Here we can see the left side has way more killing positions in B house and covers that are heading towards the right side back flag than vice versa.

 

 

If any of you have request for data or heat-maps for future posts, let me know! Also, if you enjoyed this one and want more, let me know. If you guys don’t want to see posts like these its fine as well, just tell me. We are always listening to feedback.

 

All Images can be found here aswell: https://imgur.com/a/dPTcP

Original Post: https://www.reddit.com/r/battlefield_comp/comments/7ezjiq/play_with_dice_gameplay_data_analysis/

Incursions comes to Season 2!

Incursions comes to Season 2!

Information

While the Season 2 Qualifiers are starting this upcoming weekend on Xbox One and PlayStation 4, we are making some changes to our initial PC plans detailed in the past weeks. With the Incursions Closed Alpha in full effect, we realize that focusing on other game modes isn’t ideal, and that all future efforts should be focused on Incursions, by both testing the game mode out extensively and providing constructive feedback to DICE.

With this in mind, PC Teams will be able to play 5v5 Incursions in ESB League Season 2, in an effort to both extensively test the game mode out in a competitive environment and see how it plays out in these early stages of development. DICE will be helping us make sure this test will run smoothly and they will be looking at the viability of the game mode in such a competitive environment.

Unfortunately, we will only be able to offer 16 PC Teams the opportunity to play in this event. We do however hope that in the future we will be able to expand this number greatly. While there won’t be any prizes due to Incursions still being in a Closed Alpha state, we do hope this will be a great opportunity to build the PC community back up and create more excitement for the release of Incursions.

In order to sign your team up for this event, please fill in the form in the “Sign-up” tab of this article. Due to the limited number of spaces, signing-up will not guarantee your team a spot. We will be going through all the sign-ups individually and making sure teams will be able to play for the full duration of the league before assigning spots.

Our League HUB (http://league.esport-battlefield.com/) will be updated in the coming weeks in order to get ready for Season 2.

To find out more about Season 2 on X1 and PS4, please visit the link below:

https://esport-battlefield.com/esb-league-bf1-s2/


PC 5v5 Incursions League Schedule:

Please Note:

  • ALL leagues (and respective groups) feature 1 Match a Week only.
  • The schedule has been adapted to fit the Closed Alpha dates so please make sure you can play in the dates below before signing up.
  • As this is a test that goes hand in hand with the Closed Alpha being online, the schedule may slightly change moving forward.
  • Due to the Schedule below, North American teams that wish to participate will have to be very flexible with their playing times.

Regular Season:

  • Week 1 – Match 1: October 19th -22nd 2017 (Thursday-Sunday)
  • Week 2 – Match 2: October 26th-27th 2017 (Thursday-Friday)
  • Week 3 – Match 3: November 2nd -November 5th 2017 (Thursday-Sunday)
  • Week 4 – Match 4: November 9th -10th 2017 (Thursday-Friday)
  • Week 5 – No Match: November 13th -19th 2017
  • Week 6 – Match 5: November 23rd -26th 2017 (Thursday-Sunday)
  • Week 7 – Match 6: November 30th -December 3rd 2017 (Thursday-Sunday)
  • Week 8 – Match 7: December 7th -10th 2017 (Thursday-Sunday)

Playoffs:

  • Playoffs Weekend: December 16th-17th 2017
    • Quarter-Final/Semi-Final on Saturday 16th 2017
    • Final/Third Place on Sunday 17th 2017

 

DON’T FORGET TO JOIN OUR GROWING DISCORD COMMUNITY WHICH IS ALREADY HOME TO THOUSANDS OF COMPETITIVE BF1 PLAYERS

discord.gg/t2CsNWj

Sign-ups

 Please note:

  • Sign-ups close on Thursday October 12th at 3pm EDT / 9pm CEST.
  • Due to the limited number of spaces, signing-up will not guarantee your team a spot.

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Confirmed Teams

The teams present below have been assigned a spot for Season 2. Two groups (A/B) will be created and randomized once sign-ups are over. Unfortunately we can only provide a total of 16 spots for this event.

PC 5v5 Incursions

Confirmed:

  1. eLogic
  2. Meratua
  3. SemperFi Esports
  4. Manguste eSports A.S.D.
  5. Spray’n’Pray
  6. HEAT e-sports
  7. Pr0w
  8. Prototype eSports
  9. Penta Sports Community
  10. kARATE
  11. Team Debris
  12. ReVo Esport
  13. Hypetrain
  14. Memes and Dreams
  15. Thumbless
  16. SLIDE TO WIN

Waiting List:

  1. E2G
  2. LION
  3. EMPTY
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